![]() They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. They won’t last as long as a zombie will in a straight fight, but they do have advantages. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. While you could chuck more zombies at them, it is much more fun to introduce some new rules and abilities to make zombies fun! Pair Them with Other Undeadįirst, any necromancer worth his salt won’t just have dumb zombies moving around. For a while, that’s pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they won’t be making the party burn their resources. So the zombies are slow, shuffling, and they slam you to death. A decent wizard will be able to use any spell he wants without too much regard for saving throw successes on the enemy’s part. ![]() Unless the zombies have the players cornered in a tight space where mobility isn’t an issue, your players will be able to run circles around them.Īdditionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. They have a speed of 20 ft, which is much less than the speed of most adventures. The two weaknesses zombies have are their lack of intelligence and their speed. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. While they aren’t going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. While zombies don’t get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. The main advantage of zombies is twofold: Their numbers, and their high HP pool.Ģ2 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. ![]() Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. There’s a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. Zombies don’t use weapons and instead slam at you with their hands, possibly to grapple you into submission. This lets them stay in the fight for one more round. On success, they don’t die but drop to zero hp instead. On a success, the zombie drops to 1 hit point instead.įor example, if a wizard ‘kills’ a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Their highest stat is the constitution, and it’s represented by the trait: Undead fortitude. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won’t be too much of a threat individually to even the lowest level player. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. Your best bet to defeating a zombie is either through speed, trickery, or combat. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. ![]() They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave.
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